Sign in to follow this  

[XNA 4.0] how do you turn on the depth buffer?

This topic is 2568 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

You need to:

1.) Create your back buffer or render target with a depth-stencil buffer, and
2.) Set your depth-stencil state to DepthStencilState.Default (or to a state object of your own that has depth test and depth write enabled).

EDIT:

DepthStencilState.Default should be set by, well, default, so probably your render target doesn't have a depth buffer. Are you rendering directly to the back buffer or to an off-screen render target?

Share this post


Link to post
Share on other sites

This topic is 2568 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this