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[XNA 4.0] how do you turn on the depth buffer?

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You need to:

1.) Create your back buffer or render target with a depth-stencil buffer, and
2.) Set your depth-stencil state to DepthStencilState.Default (or to a state object of your own that has depth test and depth write enabled).


DepthStencilState.Default should be set by, well, default, so probably your render target doesn't have a depth buffer. Are you rendering directly to the back buffer or to an off-screen render target?

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