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Strange error in my class

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My class does not use any external lib, only the patterns of DirectX, but is returning a strange error (as if there were any lib):

Main.obj : error LNK2019: unresolved external symbol "public:
void __thiscall SKINNEDMESH::Load(char * const,struct IDirect3DDevice9 *)" (?
Load@SKINNEDMESH@@QAEXQADPAUIDirect3DDevice9@@@Z) referenced in function "void
__cdecl initD3D(struct HWND__ *)" (?initD3D@@YAXPAUHWND__@@@Z)


header of my class:

#include <windows.h>
#include <d3dx9.h>
#include <string>
#include <vector>

struct BONE: public D3DXFRAME
D3DXMATRIX CombinedTransformationMatrix;

ID3DXMesh* OriginalMesh;
std::vector<D3DMATERIAL9> materials;
std::vector<IDirect3DTexture9*> textures;

DWORD NumAttributeGroups;
D3DXMATRIX** boneMatrixPtrs;
D3DXMATRIX* boneOffsetMatrices;
D3DXMATRIX* currentBoneMatrices;

void Load(char fileName[], IDirect3DDevice9 *Dev);
void Render(BONE *bone);
void SetPose(D3DXMATRIX world, ID3DXAnimationController* animControl, float time);
void SetAnimation(char name[]);
std::vector<std::string> GetAnimations();
BONE* FindBone(char name[]);

void UpdateMatrices(BONE* bone, D3DXMATRIX *parentMatrix);
void SetupBoneMatrixPointers(BONE *bone);

IDirect3DDevice9 *m_pDevice;
D3DXFRAME *m_pRootBone;
ID3DXAnimationController *m_pAnimControl;


and main.cpp
#include <d3d9.h>
#include <d3dx9.h>
#include <windows.h>
#include <mmsystem.h>
// include the Direct3D Library files
#pragma comment (lib,"winmm.lib")
#pragma comment (lib,"d3dx9d.lib")
#pragma comment (lib,"d3d9.lib")
#pragma comment (lib,"dxguid.lib")
#pragma comment (lib,"DxErr.lib")

#include "skinnedMesh.h"


SKINNEDMESH* m_skinnedMesh;


void initD3D()


m_skinnedMesh->Load("mesh/drone.x", d3ddev);


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void SKINNEDMESH::Load(char * const,struct IDirect3DDevice9 *)

does not match what is in the Header file:

void Load(char fileName[], IDirect3DDevice9 *Dev);

so it is looking for a function that does not exist.

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From the error its producing it looks like you are doing this:

In your header you declare Load to be:
void Load(char fileName[], IDirect3DDevice9 *Dev);

but in the implementation you have it as:
void SKINNEDMESH::Load(char *, IDirect3DDevice9 *)

so you need to have
void Load(char fileName[], IDirect3DDevice9 *Dev);

changed to:
void Load(char* filename, IDirect3DDevice9 *Dev);

The error is saying that a symbol is missing, this usually means that you are trying to call a function that has not been declared.

In your case you are calling a member function that does not exist in the class SKINNEDMESH for the reasons above.

Hope this helps.

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Unresolved symbols most of the time means you simply haven't defined the function. Where is the Load-function defined?

edit: Never mind this; post above was edited after posting this.

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