• Advertisement
Sign in to follow this  

Mesh Instances and Octree

This topic is 2641 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello :)
I would like ask, if you know any other good way, how to manage mesh instances like frustum culling, octree etc.

My idea is to make octree for every mesh

My octree dynamicly removes empty cells or creates new one, when mesh is inside that cell. Contains only mesh list, cell size,position,cell parent pointer and root pointer, so it should be relativly small.

When i want to render it, i will go though all visible cells and make an array with information about position a color then render it as instances.

What do you thing about this technique ?

Thank you very much ;-)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement