Quote:But, I really don't understand your antipathy for Unity.
Hype > Useful stuff. That's what I see and that's why I am a bit against it. But just a bit. No need to make things bigger than they already are - I didn't say it's not good for anything. I didn't say only idiots use Unity. I didn't say lots of things because I for some reason believe that Unity will be better for everyone (I've already given up on UE3 though :D).
My point about ease of use is still valid though - the editor isn't as easy to use as many say. Compare it to almost any 3D modelling tool with scene editor functionality and you'll see.
What I also dislike about Unity is that they have decided to expand more than add quality - updating editor to be a lot easier to use is really trivial but for some reason they thought that spending time with shiny shaders and fancy platforms is better.
Quote:before i decided there's gotta be a better way
The better way is the way where you plan everything from A to Z. I'm not sure how you did things but I can guess that if in two years you didn't do much then it's bad planning. Change your look on things and you'll change your speed of work. And I'm serious. If you're saying that you did not underestimate your work but didn't do much at the same time, I suggest you to reconsider thinking about the problems, not escaping from them.
Quote:There are many similar (and dissimilar) technologies available (Shiva, UDK, XNA, C4, Panda3D, etc., etc.)
It's funny that you mentioned those - I dislike all those tools that I know from the list. :D