Sign in to follow this  

SDL and opengl?

This topic is 2569 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm starting a game project and I wanted some advice on what I should use. I have experience with C++/C# and DirectX, but I want to make cross-platform games. I'm leaning towards SDL and Opengl because I've read some good things about it and found some good learning resources.

The game I want to make would be similar to Chrono Trigger or the Secret of Mana games for the SNES. Primarily I want to know if it's worth using openGL on or is it over kill?

Thanks

Share this post


Link to post
Share on other sites
Your time spent learning to use OpenGL would be well spent, so long as you feel that you are adequately prepared to understand all of it's concepts and how it all works. It is a bit more difficult to use, but definitely not impossible. To start go get a copy of the OpenGL Programmer's Guide published by Kronos.

If you just want to make this game use some middle-ware library like SFML or SDL.
If you want to learn a serious graphics hardware interface in the process, use OpenGL.

Share this post


Link to post
Share on other sites

This topic is 2569 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this