What to look out for when developing games for toddlers?

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12 comments, last by Alpha_ProgDes 13 years, 4 months ago
Quote:Original post by clingermangw
It entirely depends on what the goal for your game is.

Exactly.

Jenni, you didn't provide enough information with your question. What is it you really want to know, and why?

-- Tom Sloper -- sloperama.com

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clingermangw

100% behind everything except points 2, 3.
If it's not meant to teach anything then go nuts with 2 and 3 as well but if there's a goal then constant blinking, moving, flashing, glittering, jingling, spinning brightly coloured everything do nothing but distract from it.

for mindless tellytubbies stuff 2 and 3 are great.
But if you want to teach anything then have *only the bit you want them to pay attention to* brightly coloured or moving or glittering.

I'd also add that anywhere you need to give instructions don't use text but rather have it speak instructions in a friendly adult voice.
And most importantly praise.
use that same voice for praise when the kid does something desirable in the game like solving a puzzle etc.
Small kids love positive feedback, particularly being told they're doing something right.

Quote:Original post by Thermodynamics
Strong sexual content is generally a bad idea.


Seconded but if you keep it more mild you should be okay.
Pattern recognition. Visual and audial association.

Beginner in Game Development?  Read here. And read here.

 

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