OpenGL Simulator in XNA 3.1

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Hey

A few weeks ago, one of my professors asked me to work on a project with a group of students. The goal of this project is to create a simulator that will help train students in basic PLC programming (developing solutions for simple industrial models). Since all of the decisions considering development tools and techniques are left to us (professors will only help us with guidelines an act as supervisors) the question of DirectX/OpenGL came up. Since I worked with XNA before (and I will probably be the one designing the interactive graphical interface - industrial models, model controls etc. AND programming interface) I was wondering is XNA "powerful" enough to create all that or should I switch to DirctX/OpenGL (I never worked with either one). Professor said that it would be good if the simulations were in 3D, but 2D would also satisfy these basic needs.

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I can't imagine that XNA would give you any problems. XNA exposes most of what's available in D3D9, so unless you really want to get into the cutting-edge graphics techiniques that can be used with D3D10/D3D11 you should be totally fine.

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Ok TNX.

The reason why my professor didn't mention XNA is that it is a rather new technique, so he didn't know does Microsoft intend to develop it further - it is important because this project will be worked on by few generations of students - my generation will provide the foundations, and others will be responsible for implementing new elements as professor and/or his assistant define new exercises.

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