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Aqua Costa

Should I re-use materials?

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Should I create a new material for each subset of each mesh?
-Or create some generic materials like cloth, steel, skin, etc without specifying diffuse textures and normal maps?

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It depends on what your concern is. If it's memory usage: the amount of memory taken up by some material structures (one per subset, excluding textures) is very likely to be insignificant compared to other mesh information. If it makes coding easier and doesn't effect performance, I'd suggest a material per subset. Seems like it would be a more generic approach with less bookkeeping (which subset uses which material, etc.)

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