I'd like to be able to have the calls between Update and Draw be synchronized (i.e., have exactly one Update call for every Draw call) AND be called at exactly 60Hz.
In the Initialize function, I tried the following, which didn't help:
this.IsFixedTimeStep = true;this.TargetElapsedTime = new TimeSpan(0, 0, 0, 0, (int)Math.Round(1000.0f/60.0f));base.Initialize();
this.IsFixedTimeStep = false
_graphics_device_manager.SynchronizeWithVerticalRetrace = false;
Help please!
I'm using XNA 4.0.
Thanks,
-G
[Edited by - Geometrian on December 6, 2010 12:15:50 AM]