Jump to content
  • Advertisement
Sign in to follow this  
Bloop

Disabling fullscreen with DXUT

This topic is 2877 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to make a windowed game with DXUT but I can't figure out how to disable alt+enter to stop the program from going into full screen mode. The command DXUTSetHotkeyHandling is supposed to control this but does nothing. I also commented out the part in the message handling loop that detects whether alt+enter was pressed, as well as the body of the command inside of DXUT that toggles full screen. Nothing has any effect.

Is it possible that windows is handling alt+enter behind the scenes and that's why I can't disable it in my program?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!