Sign in to follow this  

UV coordinates tiling problem

Recommended Posts

Hi everyone. I made a terrain in 3ds max and stuck a tillable texture on it, and set the tillable UV to about 16 each way, so the texture is detailed. in DirectX the texture just appears once, stretched and not tiled.

have i got to do something in code or am i missing something else. I used panda .x exporter


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this