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graphicsNEWB

Oblique Projection

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Lets say I have a point P, a plane Ax+By+Cz+d=0, and a direction vector(dx,dy,dz) (Going from P to the plane). How do I mathematically create a 4x4 transformation matrix to obliquely project p unto the plane using the direction vector. I know the non-matrix way - simply finding the ray-plane intersection. What would be the matrix oriented solution?

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