Jump to content
  • Advertisement
Sign in to follow this  
ms75214

Phong reflection

This topic is 2748 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking at the Phong reflection picture over here:

http://en.wikipedia.org/wiki/Phong_shading

Anyone know how to achieve this effect in DirectX?

Share this post


Link to post
Share on other sites
Advertisement
http://upload.wikimedia.org/math/6/e/2/6e286a8cedc681210e7ce41dca564f1b.png

essentially you do this in the fragment shader.

just add up the ambient diffuse and specular components for each light

its only 10 or 20 lines of code once you figure it out.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!