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[BMFont] Question regarding the .fnt file format?

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I don't understand what the xoffset, yoffset and xadvance values are for.

I have the width and height of the character. Why not just create a quad of that size, slam the texture coordinates onto it and be done with it? I can then use the kerning values to move the quads to fit with each other.

I must be missing something otherwise these values wouldn't be here...

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