Sign in to follow this  

Not using 100% of processor?

This topic is 2594 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just a loop of BeginScene() then EndScene() does not use 100% of the processor according to the windows7 process viewer.

It looks like those calls stall the thread, so is there any way to get them to return instantly?

Is the process stalling for the graphics card? Should I put rendering on another thread? Do things change if I'm actually doing somthing between those calls?

I'm using D3DPRESENT_INTERVAL_IMMEDIATE by the way.

Thanks!

Share this post


Link to post
Share on other sites
Sign in to follow this