Not using 100% of processor?

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0 comments, last by Erik Rufelt 13 years, 4 months ago
Just a loop of BeginScene() then EndScene() does not use 100% of the processor according to the windows7 process viewer.

It looks like those calls stall the thread, so is there any way to get them to return instantly?

Is the process stalling for the graphics card? Should I put rendering on another thread? Do things change if I'm actually doing somthing between those calls?

I'm using D3DPRESENT_INTERVAL_IMMEDIATE by the way.

Thanks!
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How many % are used?
Do you have a multi-core processor?

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