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[WPF HLSL] Text Outlining Using WPF Shader Effects

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Well, I tried many forums* before but I guess GameDev forums might have the right people to address my problem. So, here it goes:

I tried to google it out, but is there any sample Shader effect which I could use to produce an outlined FormattedText. I was able to get the outline by using BuildGeometry(), but the performance is very poor!

PS: Since I'm new to this and still learning, it would be helpful if anyone can suggest whether it would be even possible or not.

* http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/f8a62177-622a-4844-a18c-274c438223a0

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