• Advertisement
Sign in to follow this  

[WPF HLSL] Text Outlining Using WPF Shader Effects

This topic is 2626 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, I tried many forums* before but I guess GameDev forums might have the right people to address my problem. So, here it goes:

I tried to google it out, but is there any sample Shader effect which I could use to produce an outlined FormattedText. I was able to get the outline by using BuildGeometry(), but the performance is very poor!

PS: Since I'm new to this and still learning, it would be helpful if anyone can suggest whether it would be even possible or not.

* http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/f8a62177-622a-4844-a18c-274c438223a0

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement