Reading Pixel Colours

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1 comment, last by shalrath 22 years, 7 months ago
For my 2D tile based game I have two images involved in a collision test (there is also a background drawn), I detect that they are over one another, and want to test each at a per-pixel level, to see if they both have a non-transparent colour anywhere in my collision space, is there any way to do this real-time with open GL calls?
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Using the image data as collision information normally isn''t a good idea. But, you can use glReadPixels if you really want to use the actual image data.

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well what we used to do years back for 2d stuff is store the image data some where as 1''s and 0''s + just do an AND operation between the two.

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