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When to move to OpenGL?

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I've started to learn game programming few days ago using C++ and SDL.
I'm still building up some basic skill and I think I'm doing good.

I was wondering when will be the right time to start learning OpenGL?
What is recommended to learn or to get experienced with before I start to learn OpenGL?

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Try to do something with OpenGL. If you can understand the documentation for the API and the underlying math, then you're ready. Otherwise you'll have to study the API and the math a bit more.

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Thanks for the info.
I looked for the documentation and found a nice tutorial for beginners which looks pretty much straight forward.

Also I'm experienced with learning from reference pages, I learned few scripting languages this way so I believe it wouldn't be a problem.

About the math, there is specific things I need to know? Anything more then x,y,z and sin cos tan?

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