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When to move to OpenGL?

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I've started to learn game programming few days ago using C++ and SDL.
I'm still building up some basic skill and I think I'm doing good.

I was wondering when will be the right time to start learning OpenGL?
What is recommended to learn or to get experienced with before I start to learn OpenGL?

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Thanks for the info.
I looked for the documentation and found a nice tutorial for beginners which looks pretty much straight forward.

Also I'm experienced with learning from reference pages, I learned few scripting languages this way so I believe it wouldn't be a problem.

About the math, there is specific things I need to know? Anything more then x,y,z and sin cos tan?

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