Jump to content
  • Advertisement
Sign in to follow this  
MAGIgullorks

cin input limit

This topic is 2842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ive been trying to figure out how to limit cin... not by cutting off the rest of what you input, but like a limit of what you can write. Its for my rpg game so you can only write 8 letters for a name, then it stops input until you erase a few letters and click enter. Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
std::cin can't do that; you'll have to handle keystrokes yourself. Depending on your platform, you can do this using ncurses, <conio.h>, the Windows API, SDL...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!