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cin input limit

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Ive been trying to figure out how to limit cin... not by cutting off the rest of what you input, but like a limit of what you can write. Its for my rpg game so you can only write 8 letters for a name, then it stops input until you erase a few letters and click enter. Any ideas?

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std::cin can't do that; you'll have to handle keystrokes yourself. Depending on your platform, you can do this using ncurses, <conio.h>, the Windows API, SDL...

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