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amerkoleci

[SlimDX] VertexBuffer,IndexBuffer GetData,SetData

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I was trying to implement GetData,SetData for VertexBuffer and IndexBuffer like XNA does with them,but with no success.

Anyone knows how would those methods look with SlimDX Locking and DataStream

public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride)

public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride)

For index buffer may i be right, but if anyone knows this too would gladly share it with me.

public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T: struct
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T: struct

Thanks.



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