• Advertisement
Sign in to follow this  

Maya + OpenGL (which exporter and format to use) ?

This topic is 2649 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello everyone,
I am beginning with games development and for now I am playing with simple Maya objects, exporting them to .obj and then coding them in OpenGL. Do you have any suggestions considering formats etc. ? because .obj is not the best one to play with ( cannot store animations, pivot points etc.) what about .md3 ? I was trying to find something about it considering maya exporter to .md3 but I failed.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement