Jump to content
  • Advertisement
Sign in to follow this  
sefiroths

animation design for a platform with little ram

This topic is 2842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm developing a game to iphone using openglES.
However I guess the problem is general:
I have a 2D character who does things.
the sprite of the character is almost as big as the whole screen suppose 512x1024 pixels
I have to make an animation from (eg) 20 frames do not send out of memory in the phone.
I had thought of separating body and limbs inmodo that as the body moves a little (I can make 4 frames), arms (20 frames), legs (10 frames).
if I make a spritesheet, maybe I'm within the limits of ram ...
But after re-compose the image starting from spritesheet becomes a hell ...
is there any tool that makes the purpose?
something like: I have several frames of animation, cut-out pieces, meanwhile I made a header that tells me that the position they were ...
someone who has other ideas on how to tackle the problem?

thanks

Share this post


Link to post
Share on other sites
Advertisement
People have done this in the past; a sort of 2D skeletal-based animation. Basically yeah, say you want to animate a human character, you just have sprites of its limbs, head and torso, and you record the transformations of those pieces.

Take a look at this, not sure if this is exactly what you want:

http://www.lostmarble.com/

Share this post


Link to post
Share on other sites
this can be a solution, only one sprite, and skeletal animation.
but i have to implement it in programming language...or there is some source code to make a very basic skeletal animation?
thanks

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!