Jump to content
  • Advertisement
Sign in to follow this  

Islands on Bullet

This topic is 2858 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there,

I'm doing a bowling game so I have:

- 10 pins near eachother (BOX for test)
- in an BOX (static one)

The pin object I'm putting for test is an box, but I also have a mesh for tests.

The problem I'm getting is that the boxes are instable, they begin to swing slowly till the point they fall... very weird.

I'm using the same parameters on the rigidbody and world creation used on BasicDemo that came with bullet.

I think the problem is that when an object oscillates it spreads the oscillation to other boxes because they are in the same island of simulation.

A workaround could be set up each object in different islands, because the RigidBody.setEnabled doesn't work for the same reason of island enable/disabling, the pins are so near each other.

OBS: I'm using a por of bullet: jBullet.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!