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Aqua Costa

[DirectX 10] Device default states

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When I call ID3D10Device::RSSetState(), ID3D10Device::OMSetBlendState(), ID3D10Device::OMSetDepthStencilState() and other methods with parameter 0 like OMSetBlendState(0) which state is actually set?

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The docs state that the default states are set. If you look at the documentation for the state description structures (D3D11_BLEND_DESC/D3D11_DEPTH_STENCIL_DESC/etc.) it lists the default values.

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