Sign in to follow this  

DirectX u,v offset and scale

This topic is 2549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, months ago i made a tool to change the position of numbers and names in the jerseys of a basket game, the result wasn´t perfect because that jersey files has info about the u,v position of the numbers and name in the jersey and also their scale, and when i tried to change the scale it seemed to change the origin of the u,v coordinates.

So i would like to know which system of uv mapping in directx works with u,v coordinates and scale to try to improve my tool.

thank´s

Share this post


Link to post
Share on other sites

This topic is 2549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this