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Writing/Extending a game engine?

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Some years ago I extended a small engine with some water effects (normal mapping and reflection) using openGL and Cg shaders.

Development on this engine has more or less stopped so I was hoping to find another opensource project/framework where I can add my own shaders and geometries (eg. simulating water using displacement mapping on the GPU).

I have also considered writing my own engine from scratch but maybe there are a better place to start or get help getting started?

I does not necessarily have to be Cg shaders but I would like to continue working with openGL.

Any suggestions?



EDIT:
What are your suggestions when it comes to:

1) HLSL with DirectX
2) CUDA Toolkit 3.2 with openGL
3) GLSL with OpenGL

?

[Edited by - mlt on December 23, 2010 12:51:20 PM]

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