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I'm thinking of making a computer game like Streetfighter 2. To make it simple, I'd like to design for a certain resolution. Any ideas what

is a good choice?

I'm thinking probably 1024x768.

But, other options are 1280x1024, 800x600, or 640x480.

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For a complex game you would want to scale to multiple resolutions and aspect ratios.

But for a beginning game, yes, 1024x768 is great and many games use it.

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I would honestly go with a widescreen resolution, because almost all monitors these days are widescreen, and I would rather have top and bottom bars on a 4:3 monitor, than side bars on a widescreen monitor.

That said, you will need a tiny bit of extra code to support this, as you will need to fallback to the next-largest 4:3 resolution, and add the bars yourself, as not all 4:3 monitors support widescreen resolutions.

800x500 is a good lowest-common-denominator widescreen resolution, because it is small enough to run on pretty much all those legacy netbooks. 1366x768 is small enough to run on modern netbooks, as well as small screen notebooks like the MacBook Air.

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