Sign in to follow this  

Getting started with Ogre

This topic is 2551 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys I have been reading through the post on this forum and decided that I want to use Ogre for my small 3D hobby projects. I have a few questions:

1) Is it possible to write an environment/world (skydome, landscape, trees etc) from scratch using ogre or does it come with an already existing "world-base" that one needs to reuse?

2) I have written some cg vertex and fragment shaders for water rendering, can I reuse those in orgre?

3) Is it possible to add my own openGL code to Ogre (primary used for loading shaders and framebuffers)?

Have a nice christmas!

Share this post


Link to post
Share on other sites
Quote:
Original post by mlt
1) Is it possible to write an environment/world (skydome, landscape, trees etc) from scratch using ogre or does it come with an already existing "world-base" that one needs to reuse?
Ogre is just a rendering *engine*. What you render with it is up to you.
Quote:
2) I have written some cg vertex and fragment shaders for water rendering, can I reuse those in orgre?
Yes, though you may need to tweak them a little to match the way Ogre organises vertex streams, uniforms, etc.
Quote:
3) Is it possible to add my own openGL code to Ogre (primary used for loading shaders and framebuffers)?
Ogre handles all that type of low-level cruft for you, so I don't really see why you would want to...

Share this post


Link to post
Share on other sites

This topic is 2551 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this