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mlt

Getting started with Ogre

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Hi guys I have been reading through the post on this forum and decided that I want to use Ogre for my small 3D hobby projects. I have a few questions:

1) Is it possible to write an environment/world (skydome, landscape, trees etc) from scratch using ogre or does it come with an already existing "world-base" that one needs to reuse?

2) I have written some cg vertex and fragment shaders for water rendering, can I reuse those in orgre?

3) Is it possible to add my own openGL code to Ogre (primary used for loading shaders and framebuffers)?

Have a nice christmas!

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Quote:
Original post by mlt
1) Is it possible to write an environment/world (skydome, landscape, trees etc) from scratch using ogre or does it come with an already existing "world-base" that one needs to reuse?
Ogre is just a rendering *engine*. What you render with it is up to you.
Quote:
2) I have written some cg vertex and fragment shaders for water rendering, can I reuse those in orgre?
Yes, though you may need to tweak them a little to match the way Ogre organises vertex streams, uniforms, etc.
Quote:
3) Is it possible to add my own openGL code to Ogre (primary used for loading shaders and framebuffers)?
Ogre handles all that type of low-level cruft for you, so I don't really see why you would want to...

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