Hi, I sended a game i made last week using VS 2008 Sp1 (VC++) and DirectX Sdk June 2010. I builded the game using Release Confuguration and Disabled Debug DLL in DirectX Control Panel also. I included directX web Installer so he installed directX also.
Even then he can't run the game. Error message he's getting is - "SetUp Failed"
Here's the link to Game Executable (757 KB) -
http://www.sendspace.com/file/char5n
This is the first time i tried to run any DirectX app without whole SDK and VS, please suggest me what i need to do ?
Thanks
EDIT : Here's my VC++ project File - Game.vcproj
[Edited by - Chetanhl on December 26, 2010 11:43:21 PM]
[SOLVED] DirectX Game not working without SDK and VS
If the game runs on your machine, looking at your code isn't likely to provide useful information. I'd suggest you revise your program to provide more useful information to the user than "something didn't work."
When there's a problem in the execution of your code, tell the user exactly what the problem is and how to fix it, or provide the user with detailed information to pass back to you so you can determine where in your code the problem lies.
When there's a problem in the execution of your code, tell the user exactly what the problem is and how to fix it, or provide the user with detailed information to pass back to you so you can determine where in your code the problem lies.
Problem solved.
Actually problem was he doesn't have GPU so can't run VS 3.0 and PS 3.0 shaders used.
But he reported me that APPLICATION ISN'T STARTING ONLY, so i thought its some VC++ runtime issue or some release configuration i am missing and posted problem here, but it wasn't.
I just checked his PC using teamviewer and recovered ERRORLOG file created by my game and got the problem. Next time I better choose someone with more knowlage for testing :(
Actually i posted the .vcproj file only which maybe helpful to check my release configuration options.
Ya i have implemented a ERROR HANDLING SYSTEM that works great for my projects and also logs main initializing events in a text file. It help me pin point an error to a particular method of class immediately by looking at error message only.
Actually problem was he doesn't have GPU so can't run VS 3.0 and PS 3.0 shaders used.
But he reported me that APPLICATION ISN'T STARTING ONLY, so i thought its some VC++ runtime issue or some release configuration i am missing and posted problem here, but it wasn't.
I just checked his PC using teamviewer and recovered ERRORLOG file created by my game and got the problem. Next time I better choose someone with more knowlage for testing :(
Quote:If the game runs on your machine, looking at your code isn't likely to provide useful information. I'd suggest you revise your program to provide more useful information to the user than "something didn't work."
Actually i posted the .vcproj file only which maybe helpful to check my release configuration options.
Quote:When there's a problem in the execution of your code, tell the user exactly what the problem is and how to fix it, or provide the user with detailed information to pass back to you so you can determine where in your code the problem lies.
Ya i have implemented a ERROR HANDLING SYSTEM that works great for my projects and also logs main initializing events in a text file. It help me pin point an error to a particular method of class immediately by looking at error message only.
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