var form = new RenderForm("SlimDX - MiniTri Direct3D 10 Sample") { ClientSize = new Size(1280, 720) };
Everything renders, but the triangle looks stretched due to the aspect ratio becomming funky.However, doing the same in the MinTri example (DX9) works perfectly:
var form = new RenderForm("SlimDX - MiniTri Direct3D9 Sample") { ClientSize = new Size(1280, 720) };
So what am I missing in the DX10 sample? All the methods/objects that take width/height parameter uses form.ClientSize.Width/Height and I can't see anywhere the aspect ratio is specified directly.