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Using photoshop , 3D Studio max

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Hello,
I was asking what's the law says in using photoshop or 3d studio max in a commercial game , Like the game on XBOX live or iphone store
and if it's totally not allowed

what's the alternatives of that ? , We are small team and we can't buy the license of these programs

I'm waiting for your answer

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Simple answer: Don't use these tools if you can't afford them because you are violating international copyright laws.
A reasonable alternative to 3DS Max is Blender. I don't know any alternative to Photoshop that is equally powerful, but if you don't need all its features there are certainly affordable if not free alternatives. You can also try to get an older version of 3DS Max or Photoshop that is 2 or 3 versions behind the latest one.

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I'm not really sure why he would suggest to use an old version, I'm not really in 'the photoshop scene' but I've never heard of and couldn't imagine that they would give away their old versions for free.

Maybe GIMP (free open source) as an alternative to photoshop. Blender is definitely a good 3d modeling program alternative.

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Quote:
Original post by Small programmer
You mean that I'm free to use old version of these programs ?

Old versions are still covered by copyright, but in some cases they are cheaper.

If Photoshop Elements is sufficient for your needs you can get an older version for less than $30.

Instead of using 3DS Max I would strongly suggest trying Blender - it's free open-source software and powerful enough for most modeling and animation tasks.

Most industry-standard 3D suites have very restrictive policies when it comes to used software (especially since Autodesk bought pretty much every competitor) so it might be very hard to obtain a (legal) used licence so your artists should seriously think about switching to free and legal 3D software.

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Quote:
Original post by karwosts
I'm not really sure why he would suggest to use an old version, I'm not really in 'the photoshop scene' but I've never heard of and couldn't imagine that they would give away their old versions for free.

You can get older versions from companies that either switched to a different tool/version or simply went out of business - I didn't think about individuals selling their license, but
that's just a minor detail.

Quote:

Maybe GIMP (free open source) as an alternative to photoshop. Blender is definitely a good 3d modeling program alternative.

Personally, I don't think of GIMP as a serious Photoshop alternative. It might compete in editing photos but it's (IMHO) not nearly as good when it comes to content creation.

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Quote:
Original post by Small programmer
photoshop costs about 700$
Is the game on xbox Live or any indie game will get 700$ easily ?

No, it's very hard to make money with just one game. Could take some time to make your $700 back. If you insist on not using free or cheap alternatives, but you can't afford to go into business at this time, then do not go into business until you are ready.

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Quote:
Original post by Small programmer
Then is there a cheaper alternative for photoshop ?
Photoshop Elements is $60 right now (usually $100). It has a good portion of the features of the full photoshop, and is 5x cheaper, so definitely worth considering.

If you can't afford the $60, then your next avenue is The GIMP, which offers most of photoshop's features, for free, albeit in a slower, uglier package.

There are also many, many other shareware/freeware image editing programs, each of which only offers a fraction of Photoshop's power, but they are worth evaluating to find out if they will fill your needs.

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I'd strongly suggest try trial software. And pick the one in which it is best to work for you.

For example, I tried photoshop, although I just couldn't work comfortable with its gui, tools and such ... and so I'm using GIMP, because it is more comfortable for me (I saved $700 for Photoshop - because even if I bought it I'd rather use GIMP, because I just like more to work in it).

On the other hand I've been working in 3ds Max rather than in Blender (even though I now think of other variants like Maya - because I just need to work under linux currently) ... Blender is just ugly (its interface is really crap and I hate to work with it), I also thought of creating my own small editor (I have own texture mapper (and megatexture mapper) for example), because I use just 1% of all features there.

All I wanna say is try the software before you decide - and work in what you're comfortable with.

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Quote:
Original post by Small programmer
As you opened the subject :),
What's the expected profit for the indie games that's sold at different consoles like xbox live or andoid etc...
or any link about this subject

I assume you're talking to me. You are the one who opened the subject when you said, "Is the game on xbox Live or any indie game will get 700$ easily ?"
You are expecting to self-publish, are you? That is to say, to get your game hosted for you without going through a publisher? Please clarify your business thinking (what you are planning to do with the game once you make it).

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Quote:
Original post by Small programmer
It's not important who opened the subject :)

Yes I'm going to host my game without a publisher on xbox live market

It isn't cheap to get your game on XBLA. At the very minimum, you have to pay for a development kit (about $5k (or have they gotten cheaper now?)) and the costs to get your game through Microsoft's testing procedures.

Did you mean XLIG?

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Free online image/photo editing:
http://pixlr.com/editor/

Maybe not as advanced as photoshop but works for my needs.

Gmax, although not developed anymore its still free to use:
http://www.turbosquid.com/gmax


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Quote:
Original post by Small programmer
Yes , I mean Xbox live indie games that's mentioned here :

http://create.msdn.com/en-us/home/membership

and it costs only 100$

In that case, have you looked at the games/applications on XLIG that actually make money?

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The focus of this thread seems to have changed, but on the original topic... as far as I know licenses for 3DS Max are non-transferable, meaning you can't legally buy a used copy of it. Once someone buys a copy they are the only one allowed to use it. I imagine Photoshop has similar restrictions.

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I might be wrong, but I've heard that last cases from the USA shows that you can resell software according to the first-sale doctrine or something like that, no matter what a license says (such points are unenforcable). I suppose that a situation is similar in many other countries (software owners can not forbid you selling software that you have bought).
There is however other mechanism that hold used software market - most of them are using upgrade mechanism, so when a company wants new version of say Photoshop they would rather upgrade their old version (what is cheaper, but they can not sell it because they are still using it) instead of selling old version and buying new one. Thus there will be no or very few used versions of Photoshop that you could buy (even if you can legally do it).

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If you dislike Blenders interface you could try Caligari truespace (It became free when Microsoft bought the company) , download here: [url="http://www.caligari.com/downloads.html"]http://www.caligari.com/downloads.html[/url]

You might also want to try out Milkshape 3D (shareware, 30 day trial, $35 or €25 registration fee)
[url="http://chumbalum.swissquake.ch/index.html"]http://chumbalum.swi...e.ch/index.html[/url]

And there are definitly tons of other cheap or free 3d modellers out there that are perfectly suited for games, (If you intend to do high quality cinematics for your game the options are fewer and i'd recommend taking the time learning how to use Blender but for 3d modells pretty much any tool will work).

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