Jump to content
  • Advertisement
Sign in to follow this  
General_Lee

Using bytes array as it was a file

This topic is 2729 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Assume that I have an array of bytes(100500), how can I use it as it was a file( i.e. Loading model with fbxsdk) ? Or do I have to create a temp file? Any help is welcome.

Share this post


Link to post
Share on other sites
Advertisement
In C# you could create a memory stream from the bytes which can be use like a file stream (like any other stream really). Does anyone know if there's something similar in the C++ stream library? I'd like to know the answer to this myself actually.

[Edited by - doesnotcompute on December 28, 2010 2:56:43 AM]

Share this post


Link to post
Share on other sites
Quote:
Original post by doesnotcompute
In C# you could create a memory stream from the bytes which can be use like a file stream (like any other stream really). Does anyone know if there's something similar in the C++ stream library? I'd like to know the answer to this myself actually.


If you write your code against the base interface std::iostream, you can interchange file streams, memory-backed streams, network-backed streams, or anything else that conforms to the interface. Pretty handy and basically the exact corresponding concept to doing that in C#.

Share this post


Link to post
Share on other sites
Quote:
Original post by Zahlman
Um... std::stringstream? Guys? Yeah? It lives in <sstream>.


I interpreted the question as being able to have a function like LoadFBX( "c:\model.fbx" ); but instead parse an array from RAM

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!