Sign in to follow this  

GLSL Anisotropic Diffusion filter

This topic is 2545 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello.

I wanna do a project implementing Anisotropic Diffusion filter (Edge Preserving Blur) in GLSL for 2D Image Processing.

Does anyone aware of an article on the subject which describes an Algorithm suited for GPU's?
Including the discrete solution of the Heat Equations etc...

Thank You.

Share this post


Link to post
Share on other sites

This topic is 2545 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this