Jump to content
  • Advertisement
Sign in to follow this  

Shader development tools ( hlsl )

This topic is 2907 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all ,

I am new to shader development , and currently at least for HLSL , I am using
a former DX SDK tool called `EffectEdit` to be able to see compilation errors.

I want to ask you what is being used widely when trying to compile them ( except application source code ofcourse )
, to develop them with features like Intellisense ( VS integration ? ) ?

And I guess , again for HLSL it is only PIX for debugging shaders line by line ?

Share this post

Link to post
Share on other sites
I got a lot of mileage out of ATI's rendermonkey until we went with the auto-written cpu generation that put that out of reach. I still use it for prototyping complex shaders though - it does everything needed.

The text editor doesn't have much in the way of special features (syntax colouring etc) but in reality you spend far more time pissing about with textures and sliders and it handles this stuff very well indeed.

Share this post

Link to post
Share on other sites
The tool selection for graphics debugging and shader prototyping gets better with higher versions of DX (10 and up).

So here is list of tools that I used or used:

Rendermonkey - prototyping shaders quickly
Nvidia perfHud - more for frame analysis

DX10 and up:
Nvidia Nsight - VS integration, great interface, shader debugging
PIX - still very useful for some things
ATI GPU PerfStudio - Good interface, good information

So there you go. Mind you that for Nvidia products you need nvidia card, ATI perfstudio works on my Nvidia card

Also, I use Intel GPA for whole game analysis

Edit: I think the programs you might be interested in most are Nvidia FX composer with Nvidia Shader Debugger, but I haven't tried those yet

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!