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error when running SDL SMPEG

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i got error saying the procedure entry point SMPEG_delete could not be locate in SDL_mixer, it happens when i run exe directly, if i use compiler (dev cpp) it only show command console then closed no sdl surface and no error message.
i use source that came from this forum

#include <SDL/SDL.h>
#include <SMPEG/smpeg.h>
#include <iostream>

// Surface for the main screen
SDL_Surface *screen;

// Surface for the movie
SDL_Surface *movieSurface = 0;

// Holds the movie information
SMPEG_Info movieInfo;

// Load the movie
SMPEG *movie = 0;

void DrawIMG(SDL_Surface *img, int x, int y)
SDL_Rect dest;
dest.x = x;
dest.y = y;
SDL_BlitSurface(img, NULL, screen, &dest);

int main(int argc, char *argv[])
std::cout<<"Unable to init SDL: %s\n"<< SDL_GetError();
// return -1;

screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT);

if (screen == NULL)
std::cout<<"Unable to set 640x480 video: %s\n"<<SDL_GetError();
// return -1;

// Load the movie and store the information about it
movie = SMPEG_new("C:/Dev-Cpp/Examples/SMPEG/test.mpg", &movieInfo, true);

char* error = SMPEG_error(movie);

if( error != NULL || movie == NULL )
std::cout<<"Error loading MPEG: %s\n"<<error ;
// return -1;

// Create a temporary surface to render the movie to
SDL_Surface *tempSurface2 = SDL_CreateRGBSurface(SDL_SWSURFACE,
movieInfo.width, movieInfo.height, 32, screen->format->Rmask,
screen->format->Gmask, screen->format->Bmask, screen->format->Amask);

// Now make a surface optimized for the main screen
movieSurface = SDL_DisplayFormat(tempSurface2);

// Free the temporary surface

// Set the surface to draw to
SMPEG_setdisplay(movie, movieSurface, 0, 0);

// Set the display region
SMPEG_setdisplayregion(movie, 0, 0, movieInfo.width, movieInfo.height);

// Loop forever
SMPEG_loop(movie, -1);


int done = 0;

SMPEG_getinfo(movie, &movieInfo);

while(done == 0)
SDL_Event event;

while (SDL_PollEvent(&event))
if (event.type == SDL_QUIT)
done = 1;

if (event.type == SDL_KEYDOWN)
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;

DrawIMG(movieSurface, 0, 0);

// Flip the main screen

movie = NULL;

return 0;

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