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Conventional method for stuff like in-interface tutorials?

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Does anyone know of any relatively simple open-source games where there's an example of an in-interface tutorial? For example, arrows pointing out and describing various parts of the interface and asking you to do various things, as you progress through a tutorial level.

I'm having trouble figuring out how to do that sort of thing without making my code a huge tangled mess, and I need a new perspective on it.

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I'm using a combination of triggers and scripting in my game for this.

For example, rather than hard-coding dialogs, I've created a generic dialog component that can be added in the editor, have the text edited in the editor and can be opened and closed by the same triggers (area sensors, buttons etc) that can affect everything else.

Whenever I want anything new (for example, the arrows you describe), I'd think about how to add them in a generic sense to this system rather than hard-coding any specific behaviour.

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