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[XNA] How do I get my content importer to check current directory?

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I have a content importer that imports an .xml file and creates a texture atlas. The .xml file stores the paths (along with the other necessary data) as follows:

- <XnaContent>
- <Asset Type="TextureAtlasPipeline.TextureAtlasSource">
- <SpritePaths>

The importer reads the paths as follows:

// Loop over each input sprite filename.
foreach (string inputFilename in input.SpritePaths)
// Store the name of this sprite.
string spriteName = Path.GetFileNameWithoutExtension(inputFilename);


// Load the sprite texture into memory.
Bitmap bitmap = (Bitmap)Bitmap.FromFile(inputFilename);

// Add the dependency

How can I automatically use a relative path instead of using a full path each time?

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