• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Drizzt DoUrden

console dev: Can someone explain?

29 posts in this topic

I have playstation, and I was wondering, how would I make my own playstation games? Would I write it in C++ like a computer game, this tpic ha confused me for the past year, so i was wondering if someone could explain how it works(developing games for PSX). "I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
Hello!


It''s pretty much the same, you get the libs and work with them (or around them in a lot of cases). You do need special dev kits to work with these though (unless you go the much documented hacker route, of course ;-) ), these basically allow your PC to communicate with the console, gives you an emulator (in the form of a PC card) and allows a proper debugging enviroment.


Other than this, it''s easier in some respects to PC, because you don''t have to accomodate every possible architecture, however the restraints arguably take a much refined programming knowledge to work with (in the sense that you have to work harder to get things done).....


The industry as a whole looks to console gaming to the future (much to my dismay), so it''s a very worthwhile field to get in to.



Hope this answers your q!





Marc Lambert

marc@darkhex.com
0

Share this post


Link to post
Share on other sites
Yeah. I figured that, but I mean, where are the Developer Kits and Tutorials, ya know? I want to make my own playstation games. That would be pretty cool. I can see how the controls would differ, but is the code alot different? Can I download the Developer Kits, and take some tutorials/read a book on how to do it???

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
Actually, Sony came out with this thing called the Net Yaroze I think, which was a playstation that you could develop your own games on. It carried a hefty price tag, but no where near a full blown development kit. I do not know if it was ever released in the states, but I think it came out in Japan. Check out ebay or something if you are really interested.

Stein
0

Share this post


Link to post
Share on other sites
I have to pay to develop games? Thats rediculous! Can''t I just download a dev kit????

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
No you can''t just download a dev kit. Now I know there is someone reading this that can answer it better than I but a dev kit is a premium piece of hardware. You pretty much use it to emulate how the actual playstation would play your game. I think they also come with debugging tools and the api made by (in your case sony). Example: Many of the XBox developers I think just got their final devkits (i could be wrong about this) but for awhile they were working with unfinished devkits. So no you can''t just download them. Here is a photo of some I dug up on flipcode.com, another very good game programming site

http://www.flipcode.com/cgi-bin/msg.cgi?showThread=08-22-2001&forum=iotd&id=-1

There''s your devkits . . .

Stein
0

Share this post


Link to post
Share on other sites
If you have a PS2, you can play around with a Basic language that comes on a demo disc. It''s free and super simple to use but also very limited. I''ve had a go and made a few games like pong and spinning 3D shapes but because I can''t connect the PS2 to my PC (yet) I can''t do things like use bitmaps, wave files etc. All the code is saved onto ordinary memory cards. It''s a little bit of fun and you''d never be able to make a decent game on it.
0

Share this post


Link to post
Share on other sites
its definitely in the thousands of dollars for all the new consoles. Maybe some dev houses sell there unused and older playstation dev kits online, maybe sony takes them back, i don''t know. I''m sure someone on these boards knows more about this.

Anyone??

0

Share this post


Link to post
Share on other sites
Reselling Developer Kits is generally against the contracts that had to be signed to get one in the first place.

If you want try out console development for low investment (about $120 or so) then get a dreamcast and write stuff on it. It's pretty well-understood by hobbyist developers, and there is a freeware 3D acceleration library for you to use on it. Then you'll finally be able to add the words 'console development experience' to your resume.

Head on over to http://www.boob.co.uk/ to get started on development.

You'll also need a DC coder's cable if you don't have a broadband adaptor. You can order a cable from http://www.lik-sang.com

Happy console hacking!

Edited by - cheesegrater on August 31, 2001 3:43:00 PM
0

Share this post


Link to post
Share on other sites
Ive decided not to bother with console development until I have a well paying job. I hate dreamcast, and all other systems except PSX, PS2, and SNES(lol)(and maybe gameboy advance) So those would be the only systems I would develop for. I just wanted to make some games for myself, i didnt think I would have to pay to become a developer. lol. Oh well.

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
I dont like dreamcasts games. They are all wild or dumb. I like clam RPG type games. I guess theres some OK games but its not worth paying 99 dollars for dreamcast and 40 for games.

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
So its better paying 300$ for a system and 50$ for a game even when the systems first two really stellar games just came out (Madden 2002 and Gran Turismo 3) or do you not like dreamcast because Square doesn''t make games for it.

I don''t want to start a war here, but at 79$ now, and around 20-40$ a game, the dreamcast is a great system. Roleplaying games, how about Skies of Arcadia or Grandia II, they may not have all of the twists and turns of your FInal Fantasy series but they push the envelope of innovation, something Final Fantasy has not done since I think seven. You would do yourself a favor to check out Grandia 2''s turnbased/realtime fighting system . . . In my opinion it puts Final Fantasy''s to shame . . .

just my two cents . . .

0

Share this post


Link to post
Share on other sites
Dreamcast (Sega), like Nintendo games are the best and most varied games created. There are only two other development houses, Square and Raresoft, who can command as much respect as these two. Zelda and the early FF games set the RPG scene up.

Also, if you thought you could develop for consoles for free, think again. Unless you go the hacker route (which you can do to code with a standard psx, but won''t get very far career-wise), you need to shell out big money.


To get a decent job in this industry, you really need to understand and respect every game concept imaginable, you can''t come out and say that you hate the Dreamcast, because most of the games are wild or dumb. You need to beable to understand those games and explain why.....without this, you cannot expect to be a good game developer and most importantly, no-one else will expect you to be either....


Take this advice from someone who not only works in the industry, but spent 5 years studying and trying to understand the whole industry.






Marc Lambert

marc@darkhex.com
0

Share this post


Link to post
Share on other sites
hehe. I dont like varied games. I like RPG''s, Real time strategy, MMORPG''s, ect. I don''t like PS2 very much either. When it comes down to facts I dont like console as much as PC games, but I thought it would be fun to make my games into playstation games for just me and my friends. I guess not I never did like sega games, except when I was really young and played sonic pinball , lol. I like playstation games, but I do like dream casts fighting games if thats good enough for you guys.

Thanks for your help.

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
I''m curious. Supposing your average Joe could scrape together the cash for a dev kit, would Sony/Microsoft/whoever sell him one? Or do they only sell them to game companies?
0

Share this post


Link to post
Share on other sites
Drizzt, I don''t think there is anything wrong at all with only liking certain types of games, I''d imagine there are quite a few people that are the same.

I, on the other hand, like virtually every type of game - in that I can always find good points about every game....which is probably why I have every console released mainstream (except the PS2, which I will eventually have...when it''s worth it!)

Unfortunately though, to get into this industry is hard enough - let alone working on something you really want to. I''m fortunate enough to be doing this, but that''s because (as I said) I like most genres...


TookH, the only way you''ll get a dev kit is to check out E-Bay and various other selling sites for a NetYaroze system. Sony will sell you a PSone license/dev kit (or even a PS2), but you''ll need a publisher backing or a very strong gameplan to apply.






Marc Lambert

marc@darkhex.com
0

Share this post


Link to post
Share on other sites
Nah, I don''t want a dev kit... unless I could get an old SNES one. That would be cool.

So which console is your all-time favorite?
0

Share this post


Link to post
Share on other sites
SNES and Playstation are my two favorite. Sega Saturn had a cool soccer game, and then there was the virtual thing, err, it was like binoculars, and it was red, it had mario tennis, which I think that was the most fun game ever made(untill FF7, Blood Omen: Legacy of Kain, and CTR ). Also, I don like N64 but the Zelda games are decent. Dream Cast is one of my least favorite systems, but I like the fighting games(PS2 is better though ) And PS2 is the best but its NOT worth the money. I would rather stick with my SNES :| I guess XBox may be something, but I never played it(and I dont know much about it, so I dont evev know if its out yet) Plus Bill Gates and microsoft suck, so I probably wouldnt buy it. Game Cube, I heard of, I dont know about it any more because it hasnt been mentioned lately. If it came out priced at like 150 I would buy it, as long as it had good games. The system is all about the games. SNES''s Zelda was AWSOME, DBZ Legend of the Super Saiyin(or whateverm it was in japanese so I barely under stood it, lol, but the game was pretty well made)and basically all of the other games for it were good.

I wouldnt mind developing for SNES but how would I get my game into a cartidge A CD, I can just use my burner. Not to mention, SNES can''t handle 3D games, so I don''t know if I would be able to develop for it(using OpenGL, I am still figuring out 2D,and learning 3D)

My least favorite of all time had to be Sega Genisis, because the games were horrible. If it wasn''t for Knuckles, NOT SONIC!!!, I probably would never play it. I woudlnt buy it for the 15 bucks its worth

"I''''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''''Urden
0

Share this post


Link to post
Share on other sites
To throw mmy 2 cents in, I hate the PS2. Not a decent game in the pile. I am interested in Metal Gear Solid 2 and Ace Combat 4 though, but that''s it.

The DC rocks. I''m hobby coding for that, but even if I weren''t I love it. Soul Calibur, Sonic Adventure, Marvel vs. Capcom 2 .... aah, the fun! SC2 is coming to GameCube, by the way. Looks sweet.

Chris Barry
0

Share this post


Link to post
Share on other sites
I was asking mlambert. I''m curious about what a person who owns "every console released mainstream" prefers.
0

Share this post


Link to post
Share on other sites
Hi there,


I could be here all night answering this.......

I like most genres, it''s hard to pick - I''m tempted to go with Zelda3, but there are so many games that I don''t honestly think I have a favourite......I suppose it''s much the same for most hardcore gamers!


I''ve just got back from the ECTS show (European Computer Trade Show) and it was pretty sparce for decent games.....

Three things stood out:


How small the GC is
How stupidly big (and ugly) the X-Box is
How much of a good job the developers have done with
the PSone version of Black and White


BTW, I didn''t take any money, but if I did I would have bought the one system I never owned, a Turbogfx (for £60). They were also selling Jaguars for £7.60 (with doom).





Marc Lambert

marc@darkhex.com
0

Share this post


Link to post
Share on other sites
Since I am not a hard core gamer, but I have played almost every system, I would say the best system is PSX because the games are great, with great prices. The system isnt 299.99 and it works just as well as any other system.

The best games ever were:

PSX: Metal Gear Solid, Blood Omen:Legacy of Kain, Final Fantasy 7 and 9, Diablo(2 player edition), and Resident Evil:Directors Cut. I couldnt decide on just one because I like them all.

And also, for that system I believe was called virtual boy, mario tennis

But overall, the best games are for PC''s, so to me consoles are not as good. I play mainly Playstation, and my PC games, like Baldurs Gate(I wish I could get multi player working for it though If anyone else had a problem with that and knows how to fix it, please email me, bg_darkelf@hotmail.com)Myst, Icewind Dale, and Dark Ages (the MMORPG) was cool when I was able to spend 30 $$$$ ever 3 months for it. But then I realized there was no story so I gave it up. For the PC, I like to play any games as long as it isnt an FPS. Cossacks was an awsome ame also, anyone who likes RTS better go get it if they don''t have it already.

"I''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''Urden
0

Share this post


Link to post
Share on other sites
Hello all,

I hope I''m not taking this thread off course by asking this. If it''s a problem please let me know. anyho...

If I was to (some how) build the game in my head on PC. Would it be possible at some point down the road to Port it to PS2? I understand about dev kits, and general development of games for PC, I''m just curious if that''s an option. Or possibly if that''s how it''s done now?

I''m really interested in what the process is for current PS2 development houses. Once design is down, all the documents are written, and everyone is well caffinated. How do they go about building a PS2 game (granted they have a dev kit).

Any thoughts on this would be greatly appreciated.

thank you!
r // incognit0


0

Share this post


Link to post
Share on other sites