i've wanted to work on a project like this for sometime. ideally it would be a very basic modeling and animation tool at first, designed to be expanded into something greater. support for primitives and simply polygon manipulation would be the hallmarks, along with some simple scripting as well, and maybe some premade organics complete with bones.
the idea is to have what-you-see-iswhat-you-get editor to work from, in a fairly intuitive manner. i don't want to post a formal request because that's jst a waste of time and i am fairly drunk, so pleae excuse all of this. but if anyone has any interest in helping me starting something like this, i would appreciate it
simple WYSIWYG editor
I have no idea WTF you're talking about, but have you ever used an app like Maya, 3ds Max, or Blender? Sounds exactly what you're talking about .... well, after it has been expanded past the 'very basic' part.
Quote:Original post by inlimboi am fairly drunk
You learn the ways of a Game Programmer very fast, my young padawan
ideally it'd be something garry's mod, except designed for asset creation. i don't like the more traditional workflow of something like maya or 3dsmax
blender, combined with blender game engine, is a what you see what you get pipeline. i rarely use it though.
Being drunk and making a bad post on GD.net = OK
Being drunk and making a bad post on GD.net, while talking about how drunk you are = not OK
Being drunk and making a bad post on GD.net, while talking about how drunk you are = not OK
Quote:Original post by ChurchSkiz
Being drunk and making a bad post on GD.net = OK
Being drunk and making a bad post on GD.net, while talking about how drunk you are = not OK
not on drunk while not GD.net while not talking bad = rapture
Is this thread even hijackable? I mean, can you hijack a brick?
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