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IADaveMark

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here I found an implementation of 8 puzzle game using A* algorithm and heuristics [url="http://freecode.coolpage.biz/JavaCode.html"]http://freecode.coolpage.biz/JavaCode.html[/url]

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Global optimisation:
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.it-weise.de/documents/files/ea-app-book/index.html [/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]Algorithms inspired by nature:[/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.cleveralgorithms.com[/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]
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[quote name='Marltoro' timestamp='1316730596' post='4864885']
Would [color="#1C2837"][size="2"]Programming Game AI by Example work with any object oriented programming language like Java?[/size][/color]
[/quote]
LIkely most of the stuff would carry over. Obviously, there are huge weaknesses in Java's memory management and data structures that you might run into problems with from an implementation standpoint. Otherwise, the concepts are sound. Note that you won't be able to use and manipulate all the code that comes with the book... that sets you back a lot since he encourages you to tweak things as part of the learning process.

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[quote name='Marltoro' timestamp='1316730596' post='4864885']
Would [color="#1C2837"][size="2"]Programming Game AI by Example work with any object oriented programming language like Java?[/size][/color]
[/quote]

Check out my journal, you could easily translate my C# code to Java.

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[b]Encog - Framework[/b]

A very nice open source framework with good examples. The framework + source code can be downloaded for Java and C#

The framework contains a lot of different kind of neural networks and learning techniques such as: Feedforward Neural Network, Boltzmann Machine, Hopfield Neural Network, Genetic Algorithm Training, Backpropagation, ADALINE Training etc.
A lot of examples, video lectures and a wiki about networks and learning techniques can also be found on the homepage.

[url="http://www.heatonresearch.com/download"]http://www.heatonresearch.com/download[/url]


[b]Aforge.NET - Framework[/b]

The framework contains the most basic Neural networks and learning techniques but also a Fuzzy logic library and some simple machine learning algorithms like Q-learning. Furthermore the framework also contains a Vision library.
The framework is also open source and is easy to use. Some very good examples can be found at codeproject.com

[url="http://www.aforgenet.com/framework/"]http://www.aforgenet.com/framework/[/url] Edited by Fuzsy

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How come none of these books talk about Behavior Trees, which to the best of my knowledge is the prominent AI architecture in the games industry these days?

Can anyone add or recommend such books?

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I've seen a bunch of game ai books that mention BTs, but these are oriented towards an specific engine like UE4/Cryengine/Unity and I don't know if Source has one (probably not, I've not seen it).

Anyhow, it's not enough... AI is a bag empty of tricks, and the tricks are spilled everywhere. Sometimes it's ok to dive deep into the dark depths of academics... trying not to lose the mind while getting something useful back. 

Edited by RenzoCoppola

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