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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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IADaveMark

Recommended Ai Books And Sites

12 posts in this topic

here I found an implementation of 8 puzzle game using A* algorithm and heuristics [url="http://freecode.coolpage.biz/JavaCode.html"]http://freecode.coolpage.biz/JavaCode.html[/url]
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Global optimisation:
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.it-weise.de/documents/files/ea-app-book/index.html [/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]Algorithms inspired by nature:[/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.cleveralgorithms.com[/font]
[font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]
[/font]
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[quote name='Marltoro' timestamp='1316730596' post='4864885']
Would [color="#1C2837"][size="2"]Programming Game AI by Example work with any object oriented programming language like Java?[/size][/color]
[/quote]
LIkely most of the stuff would carry over. Obviously, there are huge weaknesses in Java's memory management and data structures that you might run into problems with from an implementation standpoint. Otherwise, the concepts are sound. Note that you won't be able to use and manipulate all the code that comes with the book... that sets you back a lot since he encourages you to tweak things as part of the learning process.
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[quote name='Marltoro' timestamp='1316730596' post='4864885']
Would [color="#1C2837"][size="2"]Programming Game AI by Example work with any object oriented programming language like Java?[/size][/color]
[/quote]

Check out my journal, you could easily translate my C# code to Java.
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[b]Encog - Framework[/b]

A very nice open source framework with good examples. The framework + source code can be downloaded for Java and C#

The framework contains a lot of different kind of neural networks and learning techniques such as: Feedforward Neural Network, Boltzmann Machine, Hopfield Neural Network, Genetic Algorithm Training, Backpropagation, ADALINE Training etc.
A lot of examples, video lectures and a wiki about networks and learning techniques can also be found on the homepage.

[url="http://www.heatonresearch.com/download"]http://www.heatonresearch.com/download[/url]


[b]Aforge.NET - Framework[/b]

The framework contains the most basic Neural networks and learning techniques but also a Fuzzy logic library and some simple machine learning algorithms like Q-learning. Furthermore the framework also contains a Vision library.
The framework is also open source and is easy to use. Some very good examples can be found at codeproject.com

[url="http://www.aforgenet.com/framework/"]http://www.aforgenet.com/framework/[/url] Edited by Fuzsy
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How come none of these books talk about Behavior Trees, which to the best of my knowledge is the prominent AI architecture in the games industry these days?

Can anyone add or recommend such books?

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I've seen a bunch of game ai books that mention BTs, but these are oriented towards an specific engine like UE4/Cryengine/Unity and I don't know if Source has one (probably not, I've not seen it).

Anyhow, it's not enough... AI is a bag empty of tricks, and the tricks are spilled everywhere. Sometimes it's ok to dive deep into the dark depths of academics... trying not to lose the mind while getting something useful back. 

Edited by RenzoCoppola
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