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IADaveMark

Recommended Ai Books And Sites

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How come none of these books talk about Behavior Trees, which to the best of my knowledge is the prominent AI architecture in the games industry these days?

Can anyone add or recommend such books?

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I've seen a bunch of game ai books that mention BTs, but these are oriented towards an specific engine like UE4/Cryengine/Unity and I don't know if Source has one (probably not, I've not seen it).

Anyhow, it's not enough... AI is a bag empty of tricks, and the tricks are spilled everywhere. Sometimes it's ok to dive deep into the dark depths of academics... trying not to lose the mind while getting something useful back. 

Edited by RenzoCoppola

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