Jump to content
  • Advertisement
Sign in to follow this  
VagueNess

Pathfinding/Walking In An Rpg

This topic is 2811 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone,

What would be the best approach to walk in an online RPG game?

Right now I have a simple walking system over a nodegrid with pathfinding done on the server side. The client sends a "find path" command to the server, and the server returns the next node on the grid to move to every second or so, and the client's "avatar" is animated towards the next node in that second. Problem is that due to latency, it moves past the node and snaps back to it when the server returns a new state. Have I got the wrong idea completely or should I just implement some sort of fix?

Thanks in advance

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!