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VagueNess

Pathfinding/Walking In An Rpg

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Hi everyone,

What would be the best approach to walk in an online RPG game?

Right now I have a simple walking system over a nodegrid with pathfinding done on the server side. The client sends a "find path" command to the server, and the server returns the next node on the grid to move to every second or so, and the client's "avatar" is animated towards the next node in that second. Problem is that due to latency, it moves past the node and snaps back to it when the server returns a new state. Have I got the wrong idea completely or should I just implement some sort of fix?

Thanks in advance

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