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Suggestions Pls! Blender Or Directx

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hi friends ,thanx a lot for your time . I ve learnt blender reasonably well ,although i ve NOT done any movies or games , i ve done modelling and basic animation in blender .
one can say i am an intermediate in blender .

I wanted to go pro in game development and i got to know that directx with c++ is the way to go (atleast one way of becoming pro). I started learning directx 10 from last 3 days .Although i understood basics in directx like initialising it and other basic stuffs , it was very difficult and overwhelming at times . So i am starting to feel that you cant learn directx EASILY unless your already an expert . is this true? does atleast few :huh: of directx programmers go through this difficult stage .??

the problem with this is its not as intuitive as blender .Directx deals at very low level .:mellow:


Besides i want to consider other options as well like learning 3d max / maya . how are these 2 different from learning directx , if u wanna be a pro??

Additional info:
And iam desparate for an answer bcos i ve got a job in some software IT comany ,, thats not at all my passion ,, i will work in IT company only for 2 years starting from this june . After that i want to switch to game development. Thats the reason y i want some suggestions .
thanx a lot in advance and sorry for the bad english :lol:

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hi friends ,thanx a lot for your time . I ve learnt blender reasonably well ,although i ve NOT done any movies or games , i ve done modelling and basic animation in blender .
one can say i am an intermediate in blender .

I wanted to go pro in game development and i got to know that directx with c++ is the way to go
Back up a minute... You're using Blender as a tool to create models/animations -- DirectX isn't a modelling/animation tool, it's an API for programming multimedia applications!
Although i understood basics in directx like initialising it and other basic stuffs , it was very difficult and overwhelming at times . So i am starting to feel that you cant learn directx EASILY unless your already an expert . is this true?[/quote]You should be experienced with C++ in order to more easily learn DirectX.
Besides i want to consider other options as well like learning 3d max / maya . how are these 2 different from learning directx , if u wanna be a pro??[/quote]Again, an artist will use tools such as Blender/Max/Maya to create artwork, and then a programmer will use DirectX to draw that artwork in a game.

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Neither. You don't become pro by learning C++ and DirectX. You become a professional by spending years writing games and working on projects in ANY language/technology. The important thing is being an expert in solving problems, an expert in completing projects, and an expert at meeting deadlines/making compromises.

The belief that learning C++ is important because C++ is popular in the industry, is in my opinion complete hogwash. C++ is one language that is available for development, but it is not the only language, and I argue heavily that it is NOT a good language for a beginner to start with. Once you have written one to ten thousand lines of code in other languages, then perhaps C++ might be a reasonable goal. Also don't get into making games because you want to do it for a living, do it because you have a passion for it. In my advice: Do not quit your day job.

Start small, work your way up. You will see this advice repeated thousands of times throughout the posts on this forum, and it would be a good idea to search through similar threads to find the answers that you seek.

Good luck!

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Back up a minute... You're using Blender as a tool to create models/animations -- DirectX isn't a modelling/animation tool, it's an API for programming multimedia applications!You should be experienced with C++ in order to more easily learn DirectX.Again, an artist will use tools such as Blender/Max/Maya to create artwork, and then a programmer will use DirectX to draw that artwork in a game.


thanx for the reply . i had this difference b/w blender/maya and direct x in my mind .. but sorry ,, i should have framed the question properly .. i am intermediate in c++ . I said directx is hard bcos of available study material out there (i use frank d luna ).. i was prefectly ok with directx when i found http://www.directxtutorial.com/

They had explained everything well in a broader way . But this site charges after few lessons .. It would be really helpful if there are any good study material .

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Neither. You don't become pro by learning C++ and DirectX. You become a professional by spending years writing games and working on projects in ANY language/technology. The important thing is being an expert in solving problems, an expert in completing projects, and an expert at meeting deadlines/making compromises.

The belief that learning C++ is important because C++ is popular in the industry, is in my opinion complete hogwash. C++ is one language that is available for development, but it is not the only language, and I argue heavily that it is NOT a good language for a beginner to start with. Once you have written one to ten thousand lines of code in other languages, then perhaps C++ might be a reasonable goal. Also don't get into making games because you want to do it for a living, do it because you have a passion for it. In my advice: Do not quit your day job.

Start small, work your way up. You will see this advice repeated thousands of times throughout the posts on this forum, and it would be a good idea to search through similar threads to find the answers that you seek.

Good luck!

ok thanx for the suggestion .

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If you want to make money use Maya, Use Blender if you love (not make money) 3D Animation, game design and Python scripting. :-)

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If you want to be a professional one day, which job do you want?


a carrer related to game development / animated movies ,,

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Most jobs ask for Maya or 3ds max. Its that easy. Sorry to be blunt :-)



k thanx for suggestion ,, actly i ve decided to go with MAYA .. but i ve heard some aspects of game design like lighting ,rendering etc( i don knw exactly which aspects ) are good in 3ds Max and some aspects like modeling , animation are best suited for MAYA .. is it true ??

i am more interested in modeling/animation ,, so pls let me know whether to choose MAYA or 3dsMax
:)

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