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GMA965_X3100

Damage, Distortion Of Material Question.

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Just a little taste of what is to come from this new damage theory. HM enabled damage. Demo features a look see on how metal would dent or distort with force applied.
No realistic collision takes place:

CAN YOU GUESS WHAT TYPE OF COMPLEXED MATHEMATICAL EQUATION IS USED TO PRODUCE THIS DISTORTION OF 3D MATERIAL? IF YOU GET ANSWER, SOURCE CODE IS YOURS.

hed.png
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hed1.png
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See it:
hed demo

requires openGL, x86 ( 32 bit ) compatible PC.

watch video

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z = z - 2.0f;

:lol:


lol....no dice. It it were that simple....programmers woudn't have to resort to third party physics engines, or work tirelessly for months-years to achieve soft body physics.
When u guess....keep in mind that I am an openGL coder of 3 months +, not 2 days +, come on........z = z - 2.0f....well my old mechanism worked like that ( a little more complexed), but that was on the first 3 days of learning gl.

old damage..manual and boring:
84761961.png
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above u see a car hardcoded, no 3d modeler used. I had done so do control the way how faces were affected. But this damage mechanism would require 360 degrees of coding to be efficent, whereas HM enabled damage requires so..little code...: ) z =z - 2.0f C'mon.

second screenshot:
77317260.png

Second shot was added for no particular reason. For a harcoded car ( among five others, houses, shops, curch, police staion,bars,gas station), and only done within 5 days of learning gl, it's a good achievement.
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Besides HM enabled damage will allow for the material to inherit the exact shape of the object that hit it. The better the collision system, or the better the object's collision shape can be represented, the better the damage. I'm yawn....as soon as i recover from sleep..yawn..i will work on it..or maybe try to set up cg in Dev-Cpp whcih i'm yet to do.

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