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Jason Petrasko

[java] Copernicus Rc1, Pure Java Sound Engine

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Ok I finally have a release worthy class library here with full Javadoc. You can grab it here: Copernicus RC1 Summary

In short, its pure Java and uses the SPI to provide format support. Its KISS in nature, and plays sounds in threads using ThreadExecutor style. A simple example of usage:


The online Javadoc for perusing: Copernicus RC1 Javadoc

Sound clip = new Sound();
clip.LoadNow("duel.ape");
clip.Play();


// Simple SoundBank class test, load dir and play sound
SoundBank Bank = new SoundBank();
Bank.ReadNow("bankb");
int index = Bank.get("bank/duel1.aiff");
Bank.PlayThread(index,0.4f,-1.0f);
Thread.sleep(3000);
Bank.PlayThread(index,0.4f,1.0f);
Thread.sleep(3000);
Bank.PlayThread(index,0.6f,0.0f);
Thread.sleep(10000);
// kill all playing sounds
NeptuneCore.KillAll();
// shutdown the systemNeptuneCore.Shutdown();


The latter loads a set of sounds from a directory (or .zip, transparently) and then plays them in threads, finally killing all and shutting down.

Any input/testing is welcome, and donations too (via the summary page).

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