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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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superpig

Gdnet Black (Alpha)

61 posts in this topic

[quote name='Alpha_ProgDes' timestamp='1295159858' post='4759541']
Can we please go back to the white background for source code?! The color scheme is ridiculous and having to squint and/or highlight text so I can read is extremely annoying. Also quotes colors are just an eye strain. [url="http://www.gamedev.net/topic/592617-gdnet-black-alpha/page__view__findpost__p__4757757"]Quote that black and white[/url][/quote]Perhaps the borders should be full-white or very light color (as it is now) while the quoted text remains in black background? I almost like the way it is now.

[quote name='Alpha_ProgDes' timestamp='1295159858' post='4759541']
An example of source code madness: [url="http://www.gamedev.net/topic/592960-how-to-design-specialised-ui-for-subclasses/page__view__findpost__p__4759060"]Crazy Code Colors[/url][/quote]Agreed, I'd like less colors and more contrast. the blue used for {}+(): is terrible. If colors have to be here, I'd say this should be the same color used for keywords.

As a note on my previous message, the text does not look "light blue" on my desktop panel (TN).
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Could the white background behind the site content be made dark as well? I tend to think it kind of clashes
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I seem to have white backgrounds everywhere, except when actually viewing a thread. On a large window this gives two bright white bars.
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I'm looking at Zahlman's signature which is just a list of quotes (in the Black Theme if that makes a difference). And his last quote is barely visible. You can't scroll that part of the screen. Seems like a bit of a bug.

Referring Link: [url="http://www.gamedev.net/topic/594095-new-prototype-every-saturday/page__pid__4765747"]http://www.gamedev.n...e__pid__4765747[/url]
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I'm a GDNet black user as always. It looks mostly OK now, but there are many issues with hard-to-distinguish colors.

There are lightgray on slightly different lightgrey things: the Views, and the Stats column and "By" and "In" words when going here for example http://www.gamedev.net/forum/122-community-interaction/.

Then there are darkblue on dark background things, such as "Share this topic" near the twitter icons and also sort of the Previous Topic and Next Topic links appearing somewhere.

It would be nice if those hard to distinguish colors were fixed to make things easier to read :)
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Another thingie, some smiley images have visible white border pixels.

Use translucent PNGs, IE6 is dead in the meantime, almost everyone and their cat's webbrowser supports translucent PNGs!
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I'm disappointed to see the black theme is still significantly broken. I'd like to be able to occasionally browse GDNet without serious eye strain, but the new website still doesn't offer me that option.
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[quote name='Extrarius' timestamp='1299733926' post='4783851']
I'm disappointed to see the black theme is still significantly broken. I'd like to be able to occasionally browse GDNet without serious eye strain, but the new website still doesn't offer me that option.
[/quote]

Yeah, I switched back to the light theme for now because I had to squint my eyes too often, it's a shame...
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The black theme shows promise, I'd love to see it refined

and yes the grey background could sand to be darker.
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