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PyroBASIC™ Software is pleased to announce our new product, PyroBASIC™ Game Development System, currently in development. PyroBASIC is modern, modular, object oriented and based on the popular programming BASIC. It combines an easy to use programming language, a robust 2D game engine and a light weight IDE. It's still early in it's development cycle but we're at a point where we need to start getting real-world feedback. Thus, we're currently looking for alpha/beta testers to help us with testing so we can make it a better and usable product. In exchange for your help, we will include you in the credits, give you a free license for the commercial version and you maybe entitled to access to other products we may have in development. Contact us and/or visit our site for more information.

Note: The site is still under construction. More content will be added in the coming weeks.

Language Features
* PyroBASIC language is modern, modular, object oriented version of the BASIC programming language.
* Namespaces, nested classes, inheritance
* Static(shared) members, indexed properties, default parameters
* Overloaded routines, operator overloading, delegates, exception handling, regular expressions
* Conditional compilation.
* Direct calling dll-defined routines.
* All calling conventions register, pascal, cdecl, stdcall, safecall are supported.
* DLM generation (DLL like dynamic loadable module)
* DLMs can be accessed via language bindings from any supported programming language.

IDE Features
* Multiple Project Support
* Toggle Code Folding
* Syntax Highlighting
* Project Options
* Source Templates
* User Registration/Feedback from IDE (Help->Register/Feedback)
* File operations: open, close, close all, save, save all
* Edit operations: undo, redo, cut, copy, past, select all
* Search operations: find, find again, find/replace
* Compile/Compile & Run
* Param Hints (API Routines)
* Code Completion (API Routines) (Ctrl+Space)
* Integrated CHM Help
* Editor Options (Options->Editor Options)
* FontStudio for textured font generation (Tools->FontStudio)
* Context sensitive Help (F1) in the editor (place the cursor on a keyword and press F1 or right click)
* File Tabs with hints
* Entire game engine API is accessible
* EXE generation with version info and application icon
* Auto increment file version build number

Engine Features
* A thin Object Oriented framework for object efficient management.
* Uses Direct3D 9 for 2D hardware rendering.
* Uses 32bit surfaces and textures.
* Free scaling, rotation, alpha blending and other special effects.
* Windowed and full screen modes.
* Frame based timing support.
* Low-level INI file and high-level configuration file support.
* XML file support.
* Unified Streaming system (memory, file, EXE resources, zip archive).
* Can render to default application window or to a specified window handle.
* Advanced render target and swap chain support.
* Scalable textured fonts (includes a Unicode font editor tool).
* Graphic primitives (lines, circles, rects, points).
* Advanced polygon rendering (scale, rotate, control line segment visibility).
* Support for rendering large images (640x480, 800x600, 1024x768 for example).
* Advanced sprite management.
* Polypoint collision system for fast precise collision detection.
* Mouse and keyboard input management.
* Unified audio system with support for WAV | MP3 | MID | OGG | MOD | IT | S3M | XM music formats.
* Comprehensive math routines (vectors, angles, line intersection, clipping).
* Log file support.
* SQL database support (MySQL local & remote | SQLite local only).
* High-level support for Actors, Entities and AI.
* Low-level system and common routines (dynamic DLL management, directory, EXE modification).
* CHM and HTML file support.
* Networking (reliable UDP) with support for object persistence.
* Support for textured light mapping.

pb_ide_thumb.png pb_chm_thumb.png pb_fontstudio_thumb.png

pb_project_options_thumb.png pb_register_thumb.png pb_search_replace_thumb.png



Jarrod Davis
Technical Director
PyroBASIC™ Software

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Looks interesting. Are there any Example Games that have been created with this so far?

Hi, thanks.

We're fixing a few IDE issues and then I will finish off some great examples and demos to showcase the feature set. There is a AstroBlaster demo that I will release soon (video | example).

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