Jump to content
  • Advertisement
Sign in to follow this  
16bit_port

Mobile development (iPhone, Droid, Windows Phone 7)

This topic is 2895 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[color=#1C2837][size=2]
[color=#1C2837][size=2]I posted this in the cellphone/pda group, but people barely go to that section. Anyway, here is a copy and paste.
[color=#1C2837][size=2]
I'm assuming all three have an app/game marketplace that developers can publish their game on.

Questions pertaining to all 3 OS's :
How much are the licenses to put the game out on their respective market?
Do I need pay to develop games on system or just only when I publish?
How much percentage does each company take from each sale?
Which has the largest user base? I'm assuming iOS > Droid > Windows Phone 7.
What graphics API does each system use and which has shader support? I know iOS currently supports OpenGL ES 2.0 and Windows Phone 7 does not (?) support any shaders.
Any requirements when I want to develop on their respective system? I know that if I want to develop on the iPhone/iPad I need to have a Mac with Snow Leopard OS on it.
What programming languages am I able to use when developing games on the Android and Windows Phone 7?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!